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Torus Labs, Inc. is a small software studio that specializes in computer graphics and high performance computing. We are based in East Palo Alto, CA. Our business is a mix of consulting and original product development.

At Torus Labs we believe that better programming practices result in better software with fewer human resources. We advocate automated testing, detailed internal documentation, and thoughtful design. Our weapons of choice include C, OpenGL, and Linux, but we dabble in all sorts of languages and platforms. Lately we've been focusing our attention on the web.

Principal & founder, Greg Prisament, draws on years of professional experience as a developer at Insomniac Games and then NVIDIA. At Insomniac he contributed as a gameplay programmer to four AAA game titles in the Ratchet & Clank series and Resistance: Fall of Man. While at NVIDIA and later as an independant contractor, he worked with the Khronos Group to define mobile graphics standards. He is listed as a contributor to the OpenGL 3.0 specification and authored several EGL, OpenGL ES 2.0, and OpenMAX extensions. Greg graduated magna cum laude from Princeton University with a bachelor's in computer science. Greg has had a lifelong passion for programming and graphics.

In April 2011 we launched our first site: EveryLens.com.
EveryLens is a group photo sharing website for events such as weddings. Our goal is to make it easy to create collaborative online photo galleries that are beautiful and feature-rich. EveryLens was built using the LAMP software stack and runs on our own Debian server colocated at Hurricane Electric's data center.

 
We are looking to take on a larger software project ($300k+ budget). For more info see the Commission Us page.

©2011 Torus Labs, Inc.